voidhearts ([personal profile] voidhearts) wrote in [personal profile] warpweft 2021-05-19 12:38 am (UTC)

RULES

- The goals of the Heart are to strengthen your Voidheart, find Hex’s treasures and discover the True Heart.
- Gameplay is going to consist of exploring areas, collecting items, viewing and sharing memories and talking to NPCs. The main means of progression is going to be by collecting items from one area and showing them to NPCs to unlock new parts of an area, new items, new memories and Infusions to strengthen your Voidheart.
- Powers are initially off, but may be turned back on at some point!
- All areas can be reached from the very beginning of the Heart through the hub area, the Spiraling Sea, but some will have less going on than others initially and will need an item brought from somewhere
- Items have both broad and specific applications. Some items won’t mean much of anything to an NPC, but will still get some kind of comment from them that may be useful. Some items just by way of representing a particular character can get a reaction from multiple NPCs that further opens up an area. Some items have extremely specific, personal meaning to one particular NPC. The latter type of item usually takes more effort to get and will have a bigger payoff.
- You can say whatever you want to an NPC, even attack them or grab ‘em and plant a smooch on ‘em. There will also be guided options to present an item in your inventory that may be relevant to that NPC. If an item isn’t listed but you’d like to see the NPC’s reaction to it anyway, feel free to offer it and see what happens! There’s no limits to what you can do with an NPC, although they may look at you a little weird if you shove the same plate of chicken in their face five times in a row.
- NPCs can be made hostile and once made hostile will uniformly try to whup your ass, but for most of them (most of them) you have to be really trying to piss them off that much. If an NPC gets mad enough to start chasing you around the Heart, you’ll have to either fight them or find someone or something to calm them down before you can continue progressing.

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