Entry tags:
[Endgame: rise or DROWN]
[How long have you been exploring Nessa's palace now? You've met her family, viewed her memories, learned how to fight as a witch and tried to find the source of her power and the Treasure of her palace: the Voidheart. And along the way, you've tired your best, with mixed success, to avoid the incarnation of her eldest cousin and the representation of her trauma and fear, the Nightmare of Esmau.]
[Wherever you are in the Palace right now, you feel the ground briefly shake under your feet. Little shakes here and there haven't been out of the ordinary - Esmau is trying to blow the place down to the studs, after all. But that felt different. That felt....worse.]
[Your phone beeps as you receive a message.]
[Wherever you are in the Palace right now, you feel the ground briefly shake under your feet. Little shakes here and there haven't been out of the ordinary - Esmau is trying to blow the place down to the studs, after all. But that felt different. That felt....worse.]
[Your phone beeps as you receive a message.]

MINATO'S SPELLBOOK
Invoke:
Name: Armageddon
Description: “Memento Mori. Remember that you are mortal. Remember you will die.” - Unattributed.
A Fusion spell created from Lucifer, the fallen angel and Satan, the prince of darkness. Consumes all of the user’s enemy to unleash cataclysmic damage on all targets. The release of power is dangerous and requires the caster to rest temporarily.
Tier: Invoke
Spark: Void
Range: Ranged
Effect:
Inflict or receive 300 combined damage to charge. Damage requirement reduced by 10 each round.
Inflicts extremely high Void damage to one target.
Skip your next turn.
Spark: Harmony
Spells:
1.
Name: Evoker
Description: A summoning focus in the shape of a firearm. More than just a macabre way of calling upon one’s power, the fight or flight response the device creates within the user is a prerequisite to summon their Persona.
Tier: Powerful
Spark: Neutral
Range: Ranged
Effect:
Charge cost changes depending on Persona being summoned.
Orpheus: Casts Bash. Pay 7 HP to charge, inflict neutral medium damage to one target.
Attis: Casts Recarmdra. Cast one basic spell to charge, take 10 damage, restore 1d6+7 HP to all other allies.
Beelzebub: Casts Mamudoon. Cast two basic spells to charge, inflict medium Void damage to one target.
Asura: Casts Agidyne. Cast three basic spells to charge, inflict high Vulcan damage to one target.
Thanatos: Casts Virus Breath. Cast four basic spells to charge, inflict high Void damage and 1d3 Volatile to one one target.
Messiah: Casts Salvation. Cast four basic spells to charge, restore 30 HP to all allies.
2.
Name: Balmung
Description: A powerful sword forged from a fusion involving the Persona Sigfried. The strength of the hero within the blade makes the wielder more adept at counterattacks.
Tier: Basic
Spark: Neutral
Range: Melee
Effect:
Inflicts low damage to one opponent.
Defense Bonus: +3 to Parry
3.
Name: Void from Blood
Description: Research into the conversion of blood (or any other human matter) into Spark has been outlawed by the Order of Organized Magic Users for over a century and is considered purely the realm of mad science in the modern day. It’s not clear what situation Nessa fathomed that made her design the spell anyway, but, she at least had the wisdom to hard code into the incantation that it only works on her own blood and when cast in her own voice. Or as the case may be if you choose to cast it, yours.
Tier: Basic
Spark: Void
Range: Ranged
Effect:
Inflict 10 damage to yourself. Immediately charge one powerful spell, yours or ally’s.
Can only be used once per turn.
4.
Name: Umbral Favor
Description: Forges a temporary contract with the Void, empowering the user with the favor of an Umbral. Umbrals, as a rule, hate to stay in one place for too long, so the blessing is often fleeting, but you should treasure the experience nonetheless.
Tier: Powerful
Spark: Void
Range: Ranged
Effect:
Charge by casting two basic spells
One ally gains one of the following buffs:
1d2 Volatile Spark
Invisibility.
20 HP Barrier
Shards:
Name: Plume of Dusk
Description: A luminescent feather that was once part of something incredibly powerful, recreated as a potent Harmony spark. The feather exists in a state between mind and matter, mass and information, in a fashion very similar to the energy derived from the Harmony Network and can recreate its ability to work as an energy source.
Spark: Harmony
Facet Slots: 2
Effect:
Once per round when you heal a member of your party, they also gain a free basic spell cast on their next turn.
Facets:
Name: Node of Benevolence
Spark: Harmony
Effect: Gain advantage (make two rolls, take the higher result) when healing.
Name: Node of Balance
Spark: Harmony
Effect: When you heal an ally, add 1d2 Psyshock to an opponent.
Template: