warpweft: (Default)
Nessa ([personal profile] warpweft) wrote2023-02-10 06:39 pm

[Endgame: rise or DROWN]

[How long have you been exploring Nessa's palace now? You've met her family, viewed her memories, learned how to fight as a witch and tried to find the source of her power and the Treasure of her palace: the Voidheart. And along the way, you've tired your best, with mixed success, to avoid the incarnation of her eldest cousin and the representation of her trauma and fear, the Nightmare of Esmau.]

[Wherever you are in the Palace right now, you feel the ground briefly shake under your feet. Little shakes here and there haven't been out of the ordinary - Esmau is trying to blow the place down to the studs, after all. But that felt different. That felt....worse.]

[Your phone beeps as you receive a message.]

COMBAT RULES

[personal profile] voidhearts 2023-02-11 12:44 am (UTC)(link)
Casting Spells:

Spells have many different effects. There are attacking spells, support spells, debuffing spells, spells that give specific elemental effects, etc. Keep the following in mind:

- You can equip four spells before going into battle.
- Your spells will hit their target 100% of the time. Missing is impossible.

There are three tiers of spells and you use them in different ways.

Basic Spells: Basic spells are simple, weak spells can be cast three times per round. That can be the same spell three times, three different spells one time, or any combination thereof. Basic spells are weak on the surface but can begin powerful combinations.

Powerful Spells: Powerful Spells inflict higher damage and have greater effects than basic spells, but have charging requirements, usually requiring you to cast a certain number of basic spells first. You have to cast your basic spells and your powerful spells with the right timing to get the most effectiveness out of both.

Invoke: Your Invoke is your strongest spell, reaching into the core of your heart, drawing out your latent power and pushing your magic to its highest limit. Their effects are greater than a powerful spell, but they take time to charge up and only last a short time before they expire. Some Invokes happen all at once, some will let the caster harness their power over the course of one or more rounds.

Defense:

When an enemy attacks, they make a roll to hit you on a 1d20, targeting a certain threshold. If they roll above that threshold, they hit you, if they roll below it, they miss. If an enemy hits you, you’ll take significant damage, there are three ways to attempt to mitigate it.

Guard: You are guaranteed to take damage, but you take less damage.
Dodge: Apply a penalty to your opponent’s roll to hit, making them likelier to miss.
Parry: Make a direct roll against your opponent’s roll. If you exceed it, you deflect the attack and attack them back. If you don’t exceed it, you take full damage.

Some spells will apply a defense bonus if they’re the last spell you use that turn. Spells also have a distinction between Melee and Ranged. Be cautious that if you use a Melee spell, you may open yourself up to a deadly Reaction Attack.

Shards and Facets:

Shards are shards of power that can be inserted into the Voidheart. Each Shard has an elemental affinity and is completely unique to its player and allows them to affect combat in their own unique ways.

Facets are smaller bits of power that can be inserted into a Shard. Each Shard has a certain amount of slots for Facets to be inserted. Facets have the same effects for all players and allow greater combinations with spells and Shards.

Spark Elements:

There are three kinds of Spark elements that can be used to cast magic.
- Void, the primordial energy that spawned the universe. Void spells can buff yourself and your allies and make your opponent take more damage.
- Vulcan, the flames of a race of ascended beings that forged the world. Vulcan spells can make you inflict explosive damage, help you defend yourself better and taunt your opponent into attacking you.
- Harmony, a psychic network that spawned life on the planet. Harmony spells can heal you and your allies and inflict psychic damage to your opponent.

You can choose which element you want your Spark to be attuned to. Each different kind of Spark has various keywords that reoccur in their Shards, Spells and Facets.

Void:
Invisibility:
Cloak yourself in Void Spark to escape from sight. When you attempt to dodge an opponent’s attack, reduce their hit roll by 3.
Strike from the shadows at your opponent’s weak point. Certain Void spells can inflict critical damage while you’re Invisible.
Lasts 1 round or until you commit an offensive action.

Volatile:
Raw, unstable Void Spark. When your spell is charged with a Volatile Spark, casting that spell on an opponent will make them Volatile.
Continue inflicting damage to a Volatile opponent to make the spark detonate, inflicting damage.
Only Void spells can hold a Volatile Spark and each spell can only contain one Volatile Spark at a time.

Barrier:
A protective shield made of Void Spark. Receives any damage meant for you.
Lasts until its HP is depleted.

Harmony:
Heal:
Restores HP to yourself or an ally.

Heightened:
Focus your senses to anticipate your opponent’s attack and counterattack. Increase your chances to parry an incoming attack.
Four tiers:
Heightened x1: +2 to Parry Chance
Heightened x2: +3
Heightened x3: +4
Heightened x4: +5
Lasts until your next Parry attempt.

Psyshock:
Inflict a psychic curse on your opponent. When triggered, the curse will inflict massive psychic damage.
When attacking an opponent afflicted by Psyshock with a Harmony spell, roll against a certain threshold, if you pass, inflict critical damage.
Additional stacks of Psyshock lower the threshold to inflict critical damage.
Lasts until opponent receives critical damage.

Vulcan:
Stoking:
Build a flame within yourself. Release the flame when casting a Vulcan spell to inflict critical damage.
If too much Stoking is released at once, an attack becomes Explosive, dealing significantly increased critical damage but also significant self-damage.
If you reach 100 Stoking, it is automatically released with your next attack.

Challenge:
Challenge your opponent to strike you down. A Challenged opponent becomes more likely to attack you and if they don’t attack you, their damage is reduced.

Ironheart:
Forged in fire, built of iron. You take less damage while Guarding.
Three Tiers (all numbers rounded down):
Ironheart x1: 25% less damage
Ironheart x2: 33% less damage
Ironheart x3: 50% less damage
Lasts for one Guard.

NESSA SHOP & SPELLBOOKS

[personal profile] voidhearts 2023-02-11 12:46 am (UTC)(link)
NessaShop (now fully unlocked): Link!

MINATO'S SPELLBOOK

[personal profile] voidhearts 2023-02-11 12:47 am (UTC)(link)
HP: 100/100
Invoke:

Name: Armageddon
Description: “Memento Mori. Remember that you are mortal. Remember you will die.” - Unattributed.

A Fusion spell created from Lucifer, the fallen angel and Satan, the prince of darkness. Consumes all of the user’s enemy to unleash cataclysmic damage on all targets. The release of power is dangerous and requires the caster to rest temporarily.
Tier: Invoke
Spark: Void
Range: Ranged
Effect:
Inflict or receive 300 combined damage to charge. Damage requirement reduced by 10 each round.
Inflicts extremely high Void damage to one target.
Skip your next turn.

Spark: Harmony

Spells:
1.
Name: Evoker
Description: A summoning focus in the shape of a firearm. More than just a macabre way of calling upon one’s power, the fight or flight response the device creates within the user is a prerequisite to summon their Persona.
Tier: Powerful
Spark: Neutral
Range: Ranged
Effect:
Charge cost changes depending on Persona being summoned.
Orpheus: Casts Bash. Pay 7 HP to charge, inflict neutral medium damage to one target.
Attis: Casts Recarmdra. Cast one basic spell to charge, take 10 damage, restore 1d6+7 HP to all other allies.
Beelzebub: Casts Mamudoon. Cast two basic spells to charge, inflict medium Void damage to one target.
Asura: Casts Agidyne. Cast three basic spells to charge, inflict high Vulcan damage to one target.
Thanatos: Casts Virus Breath. Cast four basic spells to charge, inflict high Void damage and 1d3 Volatile to one one target.
Messiah: Casts Salvation. Cast four basic spells to charge, restore 30 HP to all allies.

2.
Name: Balmung
Description: A powerful sword forged from a fusion involving the Persona Sigfried. The strength of the hero within the blade makes the wielder more adept at counterattacks.
Tier: Basic
Spark: Neutral
Range: Melee
Effect:
Inflicts low damage to one opponent.
Defense Bonus: +3 to Parry

3.
Name: Void from Blood
Description: Research into the conversion of blood (or any other human matter) into Spark has been outlawed by the Order of Organized Magic Users for over a century and is considered purely the realm of mad science in the modern day. It’s not clear what situation Nessa fathomed that made her design the spell anyway, but, she at least had the wisdom to hard code into the incantation that it only works on her own blood and when cast in her own voice. Or as the case may be if you choose to cast it, yours.
Tier: Basic
Spark: Void
Range: Ranged
Effect:
Inflict 10 damage to yourself. Immediately charge one powerful spell, yours or ally’s.
Can only be used once per turn.

4.
Name: Umbral Favor
Description: Forges a temporary contract with the Void, empowering the user with the favor of an Umbral. Umbrals, as a rule, hate to stay in one place for too long, so the blessing is often fleeting, but you should treasure the experience nonetheless.
Tier: Powerful
Spark: Void
Range: Ranged
Effect:
Charge by casting two basic spells
One ally gains one of the following buffs:
1d2 Volatile Spark
Invisibility.
20 HP Barrier

Shards:
Name: Plume of Dusk
Description: A luminescent feather that was once part of something incredibly powerful, recreated as a potent Harmony spark. The feather exists in a state between mind and matter, mass and information, in a fashion very similar to the energy derived from the Harmony Network and can recreate its ability to work as an energy source.
Spark: Harmony
Facet Slots: 2
Effect:
Once per round when you heal a member of your party, they also gain a free basic spell cast on their next turn.

Facets:
Name: Node of Benevolence
Spark: Harmony
Effect: Gain advantage (make two rolls, take the higher result) when healing.

Name: Node of Balance
Spark: Harmony
Effect: When you heal an ally, add 1d2 Psyshock to an opponent.

Template:
Edited 2023-02-12 21:15 (UTC)

SPREZZATURA'S SPELLBOOK

[personal profile] voidhearts 2023-02-11 12:48 am (UTC)(link)
HP: 100/100
Invoke: Void Fissure
Description: “It’s just a big tear. A rip between dimensions. Anybody else would probably break half the bones in their body if they reached into something like that, but, Lilith taught me how to take the energy without being torn by it. Probably the only thing she ever taught me, honestly. Hopefully you can find some better uses for it than I did.” - Dimitri
Tier: Invoke
Spark: Void
Range: Melee
Effect:
Inflict or receive 200 combined damage to charge. Damage requirement reduced by 10 each round.
On cast, Gain 20 HP Barrier and one Volatile Spark
Gain 20 HP Barrier and one Volatile Spark as a free action once each round.
While this spell is active, your Void spells can hold multiple Volatile Sparks.
Lasts three rounds.

Spark: Harmony

Spells:

1. Shield
Description: An invisible barrier of magical force appears and protects you or an ally. Due to its simplicity, can be summoned quickly as a reaction to an attack.
Tier: Basic
Spark: Vulcan
Range: Ranged
Effect:
Grant 1 Ironheart to yourself or an ally.
Defense Bonus: Can be cast in response to an attack if stored in Wizardly Quill or a slot granted by Manifest Mind.

2. Bestow Curse
Description: Touch a creature currently affected by an unstable Void spark and imbue it with cursed magical essence. The power of the Void is malleable and unstable energy in particular takes extremely well to anything that makes it more deadly.
Tier: Basic
Spark: Void
Range: Melee
Effect:
Target one Volatile opponent.
For one round, when a Volatile opponent is attacked, Volatile doesn’t detonate, but instead deals additional damage.
Cannot be used on a target already affected by Bestow Curse.
Lasts one additional round if this spell is in a Manifest Mind slot.

3. Phantasmal Killer
Description: Tap into the nightmares of one creature and create an illusory manifestation of its deepest fears, visible only to that creature. Strike at your target’s most vulnerable weakpoint - their own mind - with psychic damage so severe, it incapacitates them physically. Recreated surprisingly easily with Harmony Spark - for as much as the psychic school of magic is lent to healing, it lends itself equally well to harm where the mind is concerned.
Tier: Powerful
Spark: Harmony
Range: Ranged
Effect:
Cast three basic spells to charge
Inflict high damage to one target.
Psyshock: If the opponent is Psyshocked, roll 1d20 and inflict critical damage on a roll of 15 or higher. Reduce threshold by 1 for each additional stack of Psyshock on the opponent. If this spell is cast from a slot granted by Manifest Mind, reduce threshold by 3.

4. Thunderstep
Description: Teleport yourself and an ally a short distance away and leave behind a thunderous boom that strikes anybody left in your wake. Recreated with Harmony Spark by opening two nodes within the Harmony Network, teleporting someone between the nodes and immediately burning off the Spark of several nodes at the origin point.
Tier: Powerful
Spark: Harmony
Range: Ranged
Effect:
Cast three basic spells to charge.
Inflict medium damage to one target.
Psyshock: If the opponent is Psyshocked, roll 1d20 and inflict critical damage on a roll of 16 or higher. Reduce threshold by 1 for each 2 additional stacks of Psyshock on the opponent.
Defense Bonus: Can be cast in response to an attack on your opponent’s turn, increase the dodge bonus of yourself and/or up to one ally by +5 for that attack.

MANIFEST MIND SLOTS
5. Void Bolt
Description: A generic Spark Bolt, tweaked and customized over the years by Nessa Houghton. This specific bolt’s configuration allows a higher portion of the Spark used to create it to be recaptured for future spells. She claims she got the idea when returning soda bottles for 10 pence each so she could buy Pokemon FireRed.
Tier: Basic
Spark: Void
Range: Ranged
Effect:
Inflict low damage on 1 target.
Charges an ally’s powerful spell once.

6. Magic Missile
Description: A wizard’s spell that generates three darts of magical force. Reasonably replicated to be crafted from Spark instead, one may wonder what the difference is between a Magic Missile and a Spark Bolt at that point. The answer is, this one costs more.
Tier: Basic
Spark: Neutral
Range: Ranged
Effect:
Inflict low damage to an opponent 3 times.
Inflict damage one additional time if this spell is in a Manifest Mind slot.


Shards:

Name: Manifest Mind
Description: A simple wizard’s spellbook, imbued with sentience and transformed into a focus for spellcasting. The purest representation of a scribe’s dedication to see all magical knowledge recorded and preserved. Expand the limits of your arcane arsenal and turn that dedication upon your opponents.
Spark: Harmony
Facet Slots: 2
Effect:
Gain two additional spell slots.
Once per round, you can select a spells in one of Manifest Mind’s slots. Change that spell’s Spark to that of another spell you have equipped for one round.

Facets:

Node of Repurposing
Spark: Harmony
Effect: When you cast two consecutive damaging Harmony spells, release a burst of 1d5+1 healing on yourself or one ally.

Node of Balance
Spark: Harmony
Effect: When you heal an ally, add 1d2 Psyshock to an opponent.

Template:
Edited 2023-02-12 21:58 (UTC)

AKIRA'S SPELLBOOK

[personal profile] voidhearts 2023-02-11 12:48 am (UTC)(link)
HP: 100/100
Invoke:

Name: Rebellion
Description: “Vow to me. I am thou, thou art I... Thou who art willing to perform all sacrilegious acts for thine own justice! Call upon my name, and release thy rage! Show the strength of thy will to ascertain all on thine own, though thou be chained to Hell itself!” - Arsene, the Pillager of Twilight
Tier: Invoke
Spark: Neutral
Range: Ranged
Effect:
Inflict or receive 100 combined damage to charge. Damage requirement reduced by 10 each round.
Summons Akira’s Persona, Arsene. Arsene will empower all of Akira’s basic spells.
Lasts two rounds.

Spark: Void

Spells:
1.
Name: Paradise Lost
Description: A dagger used to drive angels from Paradise. A Persona can manifest Void Spark into the dagger’s blade to create a facsimile of the darkness spell, Eigaon. The capability of the Void to so readily simulate Darkness raises questions about a possible connection between the Void and the Metaverse….
Tier: Basic
Spark: Neutral
Range: Melee
Effect:
Inflict low damage to 1 target.
While Rebellion is active, becomes a Void spell and gains 1 Volatile Spark when coming out of Invisibility.
Invisible: Inflict critical damage when attacking with this spell while Invisible.

2.
Name: Well of Life
Description: Opens a node within the Harmony Network to release a powerful well of restorative energy. There is some debate as to whether the Harmony energy itself is doing the healing or if it’s simply coaxing the recipient’s brain to send out Spark that enhances and accelerates the body’s normal healing processes. Most Harmony academics responds to debate on the subject by asking if there’s any difference and have been labeled extremely unhelpful by their colleagues as a result.
Tier: Powerful
Spark: Harmony
Range: Ranged
Effect:
Cast three Basic Spells to charge
Heal all allies (including caster) for 2d5+10 (individual rolls)

3.
Name: Gravity Strike
Description: An elbow strike that increases the effects of gravity on the target. An opponent fighting the effects of increased gravity will have to expend more energy to move, so you’re highly encourage to increase your taunting and sophomoric insults for as long as they’re struggling with it.
Tier: Basic
Spark: Void
Range: Melee
Effect:
Inflicts low damage to one target.
Increases Parry Chance by +1. Lasts until a Parry is attempted.

4.
Name: The Show’s Over
Description: Knock your opponent off balance by inflicting critical damage, then coordinate with your allies to unleash an All-Out Attack. Make sure to strike a pose at the end.
Tier: Powerful
Spark: Neutral
Range: Melee
Effect:
Cast four basic spells to charge
Can only be activated after you inflict critical damage to your opponent.
You and all allies can choose one damage-inflicting spell they can currently cast and cast it on the same target.

5.
Name: Quick Strike
Description: A lightning-fast strike delivered best as a follow-up. The quick reflexes and conservation of energy necessary to employ this technique effectively are honed by training under increased gravity. Gravity manipulation is a polarizing aspect of Void magic and intentionally experiencing increased gravity for physical training is considered reckless at best and suicidal at worst by many experts, Void-trained or otherwise. Those who still do it must believe the results speak for themselves.
Tier: Basic
Spark: Void
Range: Melee
Effect:
Inflicts low damage to one target.
Can be used as a free action once per turn if used after a melee.

Shard:

Name: Stylish Phantom
Description: The boast that sucks the air from the room. Strike like a phantom, move with flair, let your enemies know your might before you strike them down. Others call you a show-off. You prefer to think of it as vital psychological warfare.
Spark: Void
Facet Slots: 2
Effect:
Hit an opponent for damage with three Void basic spells in a row to gain Invisibility.
While Invisible, you can use a Void basic spell for free, once per round.


Facets:

Name: Drop of Potential
Spark: Void
Effect: Gain one additional spell slot for a Void spell

Name: Drop of Exchange
Spark: Void
Effect: Consume a Volatile Spark to charge a powerful spell (yours or an ally’s) twice.
Template:
Edited 2023-02-12 21:03 (UTC)

TSUMUGI'S SPELLBOOK

[personal profile] voidhearts 2023-02-11 12:48 am (UTC)(link)
HP: 100/100
Invoke:

Name: Re-Writes
Description: This thing has all gone completely off script. Put your master mind to good use to go back and do some edits and get this production back on track.
Tier: Invoke
Spark: Void
Range: Ranged
Effect:
Inflict or receive 250 combined damage to charge. Damage requirement reduced by 10 each round.
Select one tag that has been made within the last round. Edit that tag and make the thread restart from that tag.

Spark: Vulcan

Spells:
1.
Name: Cosplay Weapon
Description: A weapon from a media property, pulled from thin air by referencing that property. Despite being for cosplay, it hits just as hard as the real thing.
Tier: Basic
Spark: Neutral
Range: Melee
Effect:
Inflict low damage to one opponent.
If you’re Invisible, this spell becomes Void and can be cast up to twice per turn without breaking Invisibility.
If your name is Ikusaba Muruko, this spell becomes Ranged and Vulcan
If your name is Junko Enoshima, this spell becomes Harmony and inflicts 1 Psyshock to your opponent.
If your name is one of your allies, this spell can become one of their basic spells for one round.

2.
Name: Cosplay Armor
Description: Mithril from Lord of the Rings? Power Armor from Halo? That thing Neo does where he holds up his hand and bullets stop in mid-air? Whatever it is - become defended from harm by embodying this perfectly crafted piece of armor!
Tier: Basic
Spark: Neutral
Range: Ranged
Effect:
Target one ally (including yourself), they take 5 less damage next turn.
By casting this spell on the same ally twice consecutively, you can replace its effect with one of the following:
Target is Invisible for one round.
Target gains 20 HP Barrier.
Target gains 1d2 Heightened
Target gains 1d2 Ironheart

3.
Name: Rule Change
Description: The rules aren’t working out for you as they are. Give them a quick tweak to get things going in a direction more to your tastes. Somebody might get hurt as a result…that’s unfortunate, but unavoidable.
Tier: Basic
Spark: Harmony
Range: Ranged
Effect:
Select two different allies, one can be yourself.
The first ally you selected deals additional damage for one round. The second ally you selected takes additional damage for one round.

4.
Name: GO! GO! K1-B0!
Description: Summon The Ultimate Robot, K1-B0 and have him attack with his K1-B0 Beam! Just…..be careful of any debris that might come falling down from his attack….
Tier: Powerful
Spark: Harmony
Range: Ranged
Effect:
Cast four basic spells to charge.
Summons K1-B0 the Ultimate Robot with 50 HP.
K1-B0 will attack with his laser for high damage each turn.
K1-B0 can be selected as an attack target.
Psyshock: If the opponent is Psyshocked, when K1-B0 attacks, roll 1d20 and inflict critical damage on a roll of 16 or higher. Reduce threshold by 1 for each 2 stacks of Psyshock on the opponent.

Shards:

Name: Ultimate Cosplayer
Description: Thread, needle, brushes, wigs, costumes and, oh yes, the power of a Doppelganger, everything needed to create the perfect cosplay, for you or someone else. CAUTION: RPF is not an approved cosplayer practice, cosplaying as a real person may cause you to break out in a sudden case of Cospox.
Spark: Vulcan
Facet Slots: 3
Effect:
At the start of the round you can select one ally (including yourself) and change their name to one of the following for one round: Junko Enoshima, Ikusaba Muruko, Tsumugi Shirogane, Akira Kurusu, Minato Arisato, Sprezzatura Vaux.
If you change your own name to one of your allies, take 5 damage.


Facets:

Name: Ember of Relentlessness
Spark: Vulcan
Effect: Vulcan basic spells inflict damage one additional time per cast.

Name: Ember of Reprisal
Spark: Vulcan
Effect: When you’re attacked while you have Ironheart, deal low damage to the attacking opponent, then charge one of your powerful spells once.

Template:
Edited 2023-02-12 20:57 (UTC)
voidhearts: (N09)

MESSAGE TO ALL

[personal profile] voidhearts 2023-02-11 12:52 am (UTC)(link)
Guys! It's Nell! I think something bad just happened in the North Wing!
I can't find Shadow Nessa anywhere and Agnis and Caesar aren't answering their phones!
Meet me in the Courtyard or...if you're already in the North Wing, please, check on Agnis in Hearthside!
voidhearts: (N14)

COURTYARD

[personal profile] voidhearts 2023-02-11 12:53 am (UTC)(link)
[Shadow Nessa can't be found in the Courtyard, but Nell is there. She looks very anxious.]

HEARTHSIDE

[personal profile] voidhearts 2023-02-11 01:03 am (UTC)(link)
[It's safe to say whatever the source of that quake was, it happened here.]

[Whether you enter Hearthside from the courtyard and come out on the street or from Lantern Cove, coming out of the forest, you see the same thing. Fire and smoke at the top of the hill, where Agnis' house is.]
cosplayed_out: (Junko1)

[personal profile] cosplayed_out 2023-02-11 01:38 am (UTC)(link)
Huh? New phone.
voidhearts: (N02)

[personal profile] voidhearts 2023-02-11 04:47 am (UTC)(link)
Oh. Um.
This is Nell?
I'm Nessa's cousin.
I had. One of the quests....
cosplayed_out: (Junko10)

[personal profile] cosplayed_out 2023-02-11 05:00 am (UTC)(link)
Whatever. This is Junko Enoshima. One half of the Despair Sisters. The smarter one.
voidhearts: (N02)

[personal profile] voidhearts 2023-02-11 06:33 pm (UTC)(link)
Um.
Hello.

Anyway, the. Stuff I said about. Something bad happening....
survivaltricks: (pic#13004363)

Re: HEARTHSIDE

[personal profile] survivaltricks 2023-02-11 09:00 pm (UTC)(link)
[who the fuck is nell]

[BUT THAT DOESN'T MATTER. Akira feels that rumble from Lantern Cove, and being so close, naturally he goes straight back to Agnis's house with presumably Minato in tow]

Shit--!

[WATCH HIM BEELINE RIGHT FOR FOR THAT HOUSE]
messianic: (not a famous-last-words)

[personal profile] messianic 2023-02-11 09:04 pm (UTC)(link)
You got it. Be safe, Nell-san, be careful.
messianic: (Lord pity thou my soul!)

[personal profile] messianic 2023-02-11 09:05 pm (UTC)(link)
[ timey-wimey hand-wave-y whatever--Minato is probably still with Akira, so he's following suit, running as quickly as he can to follow.

And when they're close enough to be heard: ]

Agnis-san--?!
velluminous: (hammering the nails)

Re: COURTYARD

[personal profile] velluminous 2023-02-11 09:09 pm (UTC)(link)
What happened? Is she here?
voidhearts: (A16)

[personal profile] voidhearts 2023-02-11 09:13 pm (UTC)(link)
[Things...are not good at the top of the hill. There's a big hole in the back of Agnis' house. There's fire and smoke everywhere. The garden has been blown to bits and there's little more than a giant smoking hole where it used to be...

And Agnis is on the ground in a heap, propped up against her garden's fence. She's bleeding, holding a hand over her stomach.]

...Akira...Minato....
voidhearts: (N14)

Re: COURTYARD

[personal profile] voidhearts 2023-02-11 09:17 pm (UTC)(link)
I...I don't know who else it could be!

Agnis has always been able to fight off Esmau, but...I don't know! I've got a really bad feeling about this!
voidhearts: (N03)

[personal profile] voidhearts 2023-02-11 09:18 pm (UTC)(link)
You be careful too...I'll meet you at Hearthside!
survivaltricks: (pic#13006409)

[personal profile] survivaltricks 2023-02-11 09:24 pm (UTC)(link)
Ah-- Agnis--

[shit shit shit, he already has an idea of who caused this mess. . . but before they get into that, they need to take care of Agnis. in an instant, Akira is at her side, reaching out to touch the wound near her stomach. gently, so as not to hurt her]

H-- hang in there. . . I still don't know how to use this magic, but--

[but maybe. . .? he has to try?? CAN HE USE THE HEALING SPELL AGAIN]
voidhearts: (A18)

[personal profile] voidhearts 2023-02-11 09:28 pm (UTC)(link)
[She holds a hand out.]

Wait.

Don't...use your energy on me. You have to...

[She points at the garden. If you look past the smoke, you can see...a staircase. Pointing down.]

...I should've told you before.

I just. Wasn't sure I could trust you yet.

Please. You...have to stop her...
survivaltricks: (pic#13004418)

[personal profile] survivaltricks 2023-02-11 09:34 pm (UTC)(link)
[his gaze flickers up towards the staircase, then down again, jaw setting]

. . . sorry, but I'm not taking now for an answer. You're an important part of this Palace.

[HE'S GOING TO HEAL HER IF HE CAN, DAMN IT]
voidhearts: (A17)

[personal profile] voidhearts 2023-02-11 09:38 pm (UTC)(link)
[Green energy forms over Akira's hand, then a pulse of green flows through Agnis' body. She sucks in a much stronger breath, briefly sits up, then slumps over again. The bleeding slows to a stop.]

[Agnis closes her eyes. She looks ashamed of herself.]

...both of you, give me your hands. I think. I can do something for you.
velluminous: (walked into the river)

Re: COURTYARD

[personal profile] velluminous 2023-02-11 09:39 pm (UTC)(link)
[ no no no no no no ]

Agnis, who is this Agnist? Another cousin?

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