Entry tags:
[Endgame: rise or DROWN]
[How long have you been exploring Nessa's palace now? You've met her family, viewed her memories, learned how to fight as a witch and tried to find the source of her power and the Treasure of her palace: the Voidheart. And along the way, you've tired your best, with mixed success, to avoid the incarnation of her eldest cousin and the representation of her trauma and fear, the Nightmare of Esmau.]
[Wherever you are in the Palace right now, you feel the ground briefly shake under your feet. Little shakes here and there haven't been out of the ordinary - Esmau is trying to blow the place down to the studs, after all. But that felt different. That felt....worse.]
[Your phone beeps as you receive a message.]
[Wherever you are in the Palace right now, you feel the ground briefly shake under your feet. Little shakes here and there haven't been out of the ordinary - Esmau is trying to blow the place down to the studs, after all. But that felt different. That felt....worse.]
[Your phone beeps as you receive a message.]

REACTION
- Guard: Take guaranteed damage, but reduce incoming damage.
- Dodge: Attempt to dodge the attack, taking no damage.]
Re: REACTION
Re: REACTION
Tsumugi: 98/100]
Re: REACTION
Re: REACTION
Minato: 95/100]
Re: REACTION
Re: REACTION
Roll 1d20-9: 17-9=8, miss.
Sprezzatura leaves nothing but the boom of thunder in her wake as the blast misses her.]
Re: REACTION
Re: REACTION
Roll 1d20-4 to hit: 17-4=13, miss
Akira feels the Void Blast barely miss him, singing his hair and his jacket slightly as it passes by, but he manages to take no damage.]