Entry tags:
[Endgame: rise or DROWN]
[How long have you been exploring Nessa's palace now? You've met her family, viewed her memories, learned how to fight as a witch and tried to find the source of her power and the Treasure of her palace: the Voidheart. And along the way, you've tired your best, with mixed success, to avoid the incarnation of her eldest cousin and the representation of her trauma and fear, the Nightmare of Esmau.]
[Wherever you are in the Palace right now, you feel the ground briefly shake under your feet. Little shakes here and there haven't been out of the ordinary - Esmau is trying to blow the place down to the studs, after all. But that felt different. That felt....worse.]
[Your phone beeps as you receive a message.]
[Wherever you are in the Palace right now, you feel the ground briefly shake under your feet. Little shakes here and there haven't been out of the ordinary - Esmau is trying to blow the place down to the studs, after all. But that felt different. That felt....worse.]
[Your phone beeps as you receive a message.]

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[K1-B0, the Ultimate Robot appears above Junko!Tsumugi, floating in the air with a jetpack. He flies around the temple, searching for a good shot, locks onto Esmau and fires his laser at her. Esmau manages to spin and guard herself with her glaive at the last possible second (Psyshock: Roll 1d20: 9, no activation) - she still gets thrown back, taking 22 damage, but if she hadn't blocked it, it could've been way worse.